There was an optional mechanic introduced in Xanathar's Guide to Everything, where if you don't take a long rest for 24 hours, you have a cumulatively increasing chance to gain a level of exhaustion. While your party takes a long rest, you can take 8 short rests to get up to 16 extra 1st-level slots, or 10 2nd-level slots and 1 1st-level slot if you're smart and space out when you create spell slots and when you convert warlock spell slots to sorcery points. Rinse and repeat, until you have a massive pool of 1st and 2nd level spell slots. You'll then regain all of your warlock spell slots, which then you can use to create more sorcery points, and then create more spell slots. Since you have 2 2nd-level spell slots, you can get 4 sorcery points, which is enough to give you another 2nd-level slot or 2 1st-level slots. Then, convert your warlock spell slots into sorcery points. If you have 4 sorcery points, you can make 2 1st-level spell slots or 1 2nd-level spell slot, or if you have 5, you can make 1 2nd-level slot and 1 1st-level slot. Since you have a maximum of at least 4 sorcery points, start by converting all sorcery points you currently have into spell slots and/or just burning through them. You gain warlock spell slots on a short rest, while you gain sorcery points and sorcerer spell slots on a long rest. It's pretty simple: sorcerers have the ability to turn spell slots into sorcery points, and sorcery points into spell slots. What subclass of sorcerer and warlock doesn't matter. In addition, get at least 3 levels in warlock. I would recommend at least 4 levels in sorcerer, just to get your sorcery point maximum up to 4, but 5 is much better. This build will give you a ton of spell slots to use by creating them from sorcery points.įor this build to work, you need mostly sorcerer levels to get your sorcery points maximum up. The idea is to be able to cast as many spells as possible. This build is to have an insane number of spell slots at your disposal, ready to be created out of thin air. "Whatever, as long as you are ready." The warlock grunts and turns away. But when it comes, I will have UNLIMITED POWER!" He laughs maniacally, and the cleric just rolls his eyes. "But the fight isn't for another few days." The warlock grins insanely. I'm getting ready for the fight." The cleric looks at him with confusion. "Are you okay? You haven't been sleeping." The warlock replies, "Oh, I know. The cleric slowly walks over to him and pats him on the back. You have 2 sorcery points at level 2, and you gain 1 more per Sorcerer level you gain.The warlock sits in the corner, muttering to himself.You can replenish your Sorcery Points by having a Long Rest at Camp. Both Bonus Actions are unlocked when reaching Level 2 as a Sorcerer, no matter your Subclass. You cannot gain more Sorcery Points than your maximum through this method. Sorcerers can also choose to do the opposite, gaining one Sorcery Point by sacrificing a Level 1 Spell Slot through Create Sorcery Points. Any extra Spell Slots created are lost after a Long Rest. In regular DnD, this cost increases the higher the Level of the spell slot regained, but by how much may be different in the full release of Baldur's Gate 3. Through this action, you can spend 2 Sorcery Points to regain a Level 1 Spell Slot. Metamaigcs that are definitely worth considering are Heightened Spell, Quickened Spell, and Twinned Spell.īesides Metamagics, Sorcery Points can also be used to regain used Spell Slots through the Bonus Action Create Spell Slot. Choose your Metamagics carefully as once you've made your decision, the only way to change which Metamagics you have available to you is through respeccing. In Early Access, there are 7 Metamagics that you can spend Sorcery Points on, each of which have varying Sorcery Point costs depending on how potent they are.Īllows the spell casted to target an additional creature (only applicable to spells that target 1 creature).Ī Sorcerer can choose 2 Metamagics from Careful Spell, Distant Spell, Extended Spell, and Twinned Spell at Level 2, and can then choose one more Metamagic from the whole list at Level 3. These Metamagics alter the properties of your Spells to benefit you and your allies, or to simply bolster the effects of the spell you cast. Sorcery Points are a Sorcerer-specific resource that are mainly used to power another Sorcerer-specific feature called Metamagic. Draconic Bloodline ( Sorcerer Sub Class).Regain Sorcery Points by taking a Long Rest. Sorcery Points can be used to alter your Spells or create extra Spell Slots. Features provide unique abilities or effects and can be acquired depending on the Character's Race, Class and level. Sorcery Point is a Feature in Baldur's Gate 3. Regain Sorcery Points by taking a Long Rest.
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