![]() As a speaker, Celia is booked to share the prospects of emerging technology and the Metaverse. In her book “The psychology of the video games”, Celia provides not only insights into the psychological processes involved in all types of games but also shares the techniques to make video games more fun and meaningful for players. She’s the bestselling author of The Gamer’s Brain, The Psychology of Video Games, What UX Is Really About and Game Usability. She uses her knowledge of cognitive science and psychology to improve products, systems, services, and video games. Also the Founder and Chair of the Game UX Summit, the former Product Developer for Vtech, the former Playtest Project Manager for Ubisoft and a UX Lead for LucasArts, Celia is a leading expert on user experience, playful learning, gamification and the Metaverse. De la Peña is an Annenberg Fellow at the University of Southern California’s School of Cinematic Arts.Ī talented game UX strategist, Celia Hodent is widely known for her former role as the Director of User Experience for Epic Games, the creators of the illustrious Fortnite game. Her virtual-reality work has been featured by the BBC, Mashable, Vice, Wired and many others, and been screened around the globe at museums and gaming conventions. A former correspondent for Newsweek, de la Peña has more than 20 years of award-winning experience in print, film and TV. So I’m assuming there won’t be a battle about that any time soon.) by Engadget, while Fast Company named her “One of the People Who Made the World More Creative” for her pioneering work in immersive journalism. But VR and the metaverse are not 100% the same. She has been called “The Godmother of Virtual Reality” (Yes, Cathy Hackl is also called a Godmother (of the metaverse). ![]() ![]() So here goes! A fabulous list of 15 speakers, authors, analysts, technologists and/or business people that are practically obsessed with the metaverse so you don’t need to be:Īs the CEO of Emblematic Group, Nonny de la Peña uses cutting-edge technologies to tell stories - both fictional and news-based - that create intense, empathic engagement on the part of viewers. And what better way to accomplish that, than by following those people that are permanently analyzing or even building it? (The answer is none, Karen. If only because its underlying technologies like VR, AI, 5G and (probably) blockchain still need to mature quite a lot.īut whenever something that has great potential is still morphing, it’s also very wise to keep an eye on it. However it will turn out, we’re probably still looking at many years ahead of us before it will fully evolve into something that will radically change how we live and work. It’s also about interoperability (between the metaverse platforms) and continuity of data. It’s also about empowering users through community, creator economy opportunities, smart contracts (NFTs) and, possibly at one point, a merge with the Web3 paradigm which will allow these users (instead of the Big Tech giants) to control their own data. Charlie Fink, then Walt Disney Feature Animation's VP of Creative Affairs, shared an elevator ride with Jeffrey Katzenberg, the head of Disney Studios. But the metaverse is also much more than everything VR/AR/MR/XR. His past experience includes successful exits from several startups.Most do agree on its immersive nature. Producer of over 30 award-winning off-Broadway shows, festival productions, and documentary features between 20. Variety calls him “XR’s explainer-in-chief.” In addition to his work as head of story development for Disney Feature Animation during Disney’s second golden age of animation (1985-1992), Fink was Senior Vice President & Chief Creative Officer of AOL Studios (1995-1999), and President of American Greetings Interactive and Blue Mountain (2000-2004). As a 28-year-old junior executive at Disney, Fink famously came up with the idea for "The Lion King." In the 1990s, he was Executive Vice President and Chief Operating Officer of VR pioneer, Virtual World Entertainment. Fink is a consultant to some of the leading companies in the XR (AR/VR) world. He teaches XR at Chapman University Film School in Orange, California. Industry Alliances and CommercializationĬharlie Fink is a Forbes columnist and the author of a new book, "Remote Collaboration, Virtual Conferences and the Future of Work" (May 2020), and the critically acclaimed AR-enabled books "Charlie Fink's Metaverse" (2017), and "Convergence, How The World Will Be Painted With Data" (2019).California’s Gold Exhibit and Huell Howser Archives.
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