![]() UniTaskStateMachine - StateMachine for UniTask.PathFinder3D - 3D A* Pathfinding that doesn't need baked navmeshes and can be used with dynamically created terrain (MapMagic or other).CustomNavMesh - Alternative to Unity's NavMesh system where the agents avoid each other.Unity-Character-Mechanism - Framework aiming to facilitate the code development of a character in Unity.unity-navgen - Tools for working with Unity's NavMeshComponents and generating navmesh: link generation, mesh cleanup, etc.UnityBehaviorTreeImplementation - An example of how to implement behavior trees within Unity.behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN) behaviac - behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool.Brainiac - Behaviour tree editor for Unit圓D.NavMeshSurface2DBaker - NavMeshSurface2DBaker is a Unity Package that provides functionality to bake 2D colliders into NavMeshSurface components.NavMeshPlus - Unity NavMesh 2D Pathfinding.Path-Creator - Path creation asset for Unity game development.Designed with an emphasis on usability, without sacrificing utility Granting developers the power to dictate their GUI presentationĪn intuitive Unit圓d finite state machine (FSM). fluid-behavior-tree - A pure code behavior tree micro-framework built for Unit圓D projects.NPBehave - Event Driven Behavior Trees for Unity 3D. ![]() unity-path-finding - Shortest path finding with Dijkstra's algorithm for Unity.openpath - Open source pathfinding for Unity.A Star Pathfinding for Unity - A Star Pathfinder, 3 axis, multithreaded for Unity.UnitySteer - Steering, obstacle avoidance and path following behaviors for the Unity Game Engine.EpPathFinding3D.cs - A 3D jump point search algorithm for cube based games in C#.EpPathFinding.cs - A jump point search algorithm for grid based games in C#.Crystal AI - A Utility AI for C# and Unity.You can use these scripts to help your NPCs move around your game. Unity Movement AI - A library of common movement AI scripts known as Steering Behaviors.Aim-IK - A Unity package, to procedurally orientate the character's head (and spine) in a direction without using any animation data.Automatic-DynamicBone - unity bone cloth spring system,base by jobs.EZSoftBone - A simple kinetic simulator for Unity, you can use it to simulate hair/tail/breast/skirt and other soft objects. ![]()
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